Monday, December 20, 2010

Something something webcomics part II - An interview with Josh Greathouse, creator of Scotty Odyssey


You know how some of your friends are more attractive, talented, and smart than you? (Well, I honestly don't often have this problem, but I hear some people do). Josh Greathouse happens to be one of those friends. He was lucky/awesome enough to go to Savannah, Georgia to major in sequential art, aka comics drawing/writing. He has been pumping out comics since he started school and his latest is Scotty Odyssey. From my own interpretation, it seems Scotty Odyssey is a family-friendly adventure webcomic that feels a little James Bond crossed with a Saturday morning cartoon crossed with Jeff Smith's Bone. In other words, it's totally awesome. Here are some questions from a recent interview with the comics creator.

ALD Graphic Novels: Is it best to start at the beginning to read Scotty Odyssey? If not, where is a good place to start? Is there anything the reader should know from the outset?

Josh Greathouse: I try to do all my comics so anyone can pick it up and enjoy it, for the joke or the art. All you really need to know is, it’s about a boy and his pet having adventures around the world with his family. I feel that most comics are too complex and need to know a million things before you can enjoy the first page. My goal is you can read the entire comic or just one and still have an idea of what it’s about.

ALDGN: What inspired you to write Scotty Odyssey? Any particular comics artists or writers?

JG: Actually a couple of artists did inspire Scotty. I just got my copy of Chris Sanders’ Kiskaloo in the mail and was reading it. I love his style and storytelling. I have missed doing more playful and fun like I use to enjoy as a kid. Well, I decided to just doodle a cat close to Chris Sanders style however not drawing his character. I own a print of Brian Stelfreeze called King Cheetah. So why not draw a cheetah? I did a couple and after drawing him playing with a laser I decided to maybe try and come up with a story for this little guy. I just saw or was looking at Skotty Young’s blog a couple days earlier and saw a picture of him. I figured out later I based my character Scotty off of him, with the same hat and increased his ears and noise, then added some freckles. I like the two kids but what kind of story would they have. Also, why would a kid have a pet cheetah? Then I thought of the Venture Brothers, which made me think of a childhood favorite...Johnny Quest. After watching the entire original cartoon, I decided to do a story that had Johnny Quest adventures with these kids, then have some random normal kid stuff between. Like bully at school, homework and just a normal life. That in a nutshell is how this comic was born.

ALDGN: What comics are you reading now? What are some of your favorites?

JG: Um let’s see, I’m reading Invincible by image, The Marvelous World of Oz by Marvel, Usagi YoJimbo by DarkHorse, Xenozoic (love that book) by Mark Schultz, Skull Kickers by Image and rereading Calvin and Hobbes. I kind jump around things. Oh I forgot, Akira and One Piece as well.

ALDGN: Are you a trade graphic novel man or do you collect single issues? Neither?

JG: I do everything. I read from the apps, single issues and graphic novels. The main thing depends on timing and coast. I’ve been trying to save money, so I’ll try and buy more things in graphic novel. One is saving money and two you get to enjoy more at once of that story. However, there are some comics I want to support and see more of, so have to buy the monthlies. Also, there are artist I know and love their work, so there are times you have to pick up a single issue they worked on. I just got into the reading off the apps for the companies and find it’s some of the most entertaining way to read comics. They do panel-to-panel and cheaper and easier to find older issues. So for Oz, Usagi Yojimbo, Invisible and any Manga I do graphic novel. Hellboy, mini series’ from artist I like or know personally, the Goon, Skull Kickers. For the apps, Elephantmen and some old marvel stuff.

ALDGN: What kind of weird questions do you get at conventions?

JG: I’ve gotten a couple but the worst was. I did a print of Scott Pilgrim, my version of the comic. At DragonCon in Atlanta, a lot of people would ask me if I did the comic and movie? Some would just congratulate me on the movie. Then there was the awkward moment of telling them… that wasn’t me.

ALDGN: You went to school for sequential art in Savannah, one of the only places that it's available. How was the experience? Did the classes help or do you think just spending all of that time drawing and not going to school would have been better?

JG: The experience is too hard to some up into words. Going to Scad, I went from liking comics to creating and understanding comics. Scad Seqa program is amazing and also trying to improve on itself. However that said, you still need to work on your art outside of class, trying to improve it any way. If it weren’t for Scad I wouldn’t be living in Atlanta and knowing the professionals I know, going to cons or doing a webcomics. I had the opportunity to go to Tokyo with Dexter Vines, Sanford Greene and Mark Schultz. There is so many great experiences cause I went to Scad.

That said, my art has improved so much more out of college since I now know where my weakness are. Scad helped me with understanding comics, the basics of creating comics and contacts in the professional world. So yes, every class helped since they opened up a world of knowledge and help me understand this medium. Then I had to take what I learn and push it farther for my own needs. Art college isn’t for everyone but it was what I needed. Also, getting advice from pros is something every artist should be doing, that helps a lot more then one thinks.

I don’t know if I did that argument justice but I recommended reading this if you are thinking of art school.

ALDGN: Is there an end in mind for Scotty Odyssey? Have you had a general outline of what's going to happen throughout the series?

JG: I’m hoping to make Scotty something I do for a long long time. I do try to think of major story ideas that will lead the comic along. I then like to do a couple short and sweet ones in between the major ones. Just to lighten the mood and keep it easy to read. It’s a balancing act really.

ALDGN: What are some of your favorite webcomics?

JG: Abominable Charles is on the top of the list. Then Kiskaloo, I believe that comic is over but it is an amazing short run. I hope he makes more. Girls with Slingshots is some of the best writing and acting I have ever seen. Sinfest is a fun and just enjoyable comic. Oglaf is not at all safe for work but some of the funniest I’ve seen. Pvp is one I’ve looked up to and have read every one. Sheldon and Drive just are good clean fun. For the rest just look under my links.

ALDGN: Are there any other projects you're working on that we should keep an eye out for?

JG: Nothing really right now I can talk about. I’m hoping to have some news about it in the next couple of months.

ALDGN: Anything else on your mind?

JG: Just want to thank you for taking the time to ask me. I’m also glad to hear a library is doing this and more with comics. We are really in a great time to be with comics. Things are growing and the medium is always changing. I’m curious to see the next twenty years with comics. Also check out the site, Monday, Wednesday and Friday for updates at www.odysseycomic.com. Thanks again!

There you have it, folks. Make sure and check out Scotty Odyssey, keep updated with it, and keep your eye out for whatever other comic awesomeness Mr. Greathouse pumps out next.

Monday, December 13, 2010

Graphic novel book club selections May-August 2011

Yes, graphic novel aficionados, the library plans just this far ahead. It's time to choose some graphic novels for the upcoming trimester of 2011. Feel free to suggest some yourself or weigh in on these options.



Revolver by Matt Kindt
A story involving duality, a young journalist lives in two universes at once. One is a violent dystopia where he is a hero and the other is a dull place where his job is awful and his life's activities are suddenly mundane.





Creature Tech by Doug TenNapel
A story of a young scientist whose father was a pastor, Creature Tech very tastefully explores the age-long argument of religion versus science. The protagonist is attacked by a parasite that gives him super powers and a new philosophy. Also, there are space eels.





Almost Silent by Jason
A collection of Jason's early work, I'll let Amazon describe each story, as I have not read this particular graphic novel. "You Can’t Get There From Here...tells the tale of a love triangle involving Frankenstein, Frankenstein’s Monster, and The Monster’s Bride...Tell Me Something is a brisk (271 panels), near-totally-silent (just a few intertitles) graphic novelette about love lost and found again, told with a tricky mixture of forward- and back-flashing narrative...The Living and the Dead is a hilariously deadpan (and gory) take on the traditional Romero-style zombie thriller."





Transmetropolitan series by Warren Ellis
A 90s series that follows Spider Jerusalem, a vulgar journalist who lives in an overpopulated and dirty futuristic city. Over the course of the series, he uncovers a government plot involving aliens. Or does he?





Blankets by Craig Thompson
Blankets is an autobiographical black and white epic of Craig Thompson's first love. This graphic novel is chock full of humor and is truly compelling and critically acclaimed.




American Vampire by Snyder and Stephen King
We're always talking about Stephen King in the book club anyway, why not read a Stephen King graphic novel? This original story involves vampires and the wild west, how could you go wrong?




Tricked by Alex Robertson
I have not read this graphic novel, either. Go Amazon! "A creatively blocked rock star, a signature--forging memorabilia-shop clerk, a teenager seeking the father she has never known, a functional schizophrenic not taking his meds, a waitress suffering from her latest breakup, and a pretty Latina doing temp work eventually converge for a violent climax...Inspired plotwise, it seems, by The Bridge of San Luis Rey and the twenty-fifth anniversary of John Lennon's murder, Robinson excels at less-than-transparent personae whose adventures he skips among in chapters presented in a countdown, 49 to 1, that bolsters the story's inherent suspense."

Traditionally, the graphic novel book club has taken a break in July for recuperating and reading things that are not comic-related, so let me know if you all would like a break. Either is fine with me. I also acknowledge that the superhero and manga side of the graphic novel world is a bit under-represented here due to a lack of knowledge on my part. If you have any suggestions or recommendations for these genres (preferably a 80+ page standalone or short series that was recently published) let me know. In any case, I'd like some feedback on what you all would like to read and/or what you would NOT like to read. Thanks!

Friday, December 10, 2010

Something something webcomics: Achewood!

Deadlines are for chumps. Nick and I arrived at this conclusion independently, and decided that the Webcomics column here needed a better name. And by "better" I mean "one flexible enough to accommodate long periods of slacking and forgetting to update it."

We've been hard at work trying to come up with a hilarious and boldly original new name for this column, but in the meantime I'm calling it "Webcomics Whenever."

So this week we're talking about Achewood. The best webcomic.



Achewood is a comic about some anthropomorphic animals. They're pretty normal dudes, which means that their conversations range from yuppie erudite to truck stop vulgar. (remember how last week I was like, "if you're easily offended, don't go clicking things on the internet?" Same thing applies here).

Achewood's creator Chris Onstad is a Stanford graduate with a passion for gourmet cooking, and like South Park creators Matt Stone and Trey Parker, Onstad understands that the best humor works the corner of Evil Intelligent and Endearingly Dumb:



Achewood's two central characters are Ray and his childhood friend Roast Beef. Ray is an impossibly wealthy media mogul, who does things like buying the helicopter from "Airwolf" and the jarred head of The Who drummer Keith Moon on eBay:



Roast Beef is a down-on-his-luck computer guy, whose insecurities manifest themselves in his actions and the fact that his dialog is 2 points smaller than everyone else's:



I love this comic. If you're not going to get mad at me about some occasional bad language and some vague drawings of male parts (I mean, it's got nothing on Watchmen), you should read it from the beginning.

And then buy an Achewood t-shirt and wear it to a senior-level "Mass Media and Politics" class, which is totally how I met my wife.

Next Whenever: Law Enforcement and Sharp Objects!

Thursday, December 9, 2010

Flight Volume One - Sunday December 19th


Flight is a graphic novel anthology edited by Kazu Kibuishi, who went on to create the successful Amulet series. The anthology is meant as a vehicle to promote young and upcoming talented artists. Each artist was given only "flight" as a theme, and as a result we get a story about a young girl who grows wings, a dirigible, a boy and his dog who build an airplane, and a short story about jet lag, among others. Like many anthologies, some stories are hit and some are miss. Questions for this one were a little difficult, so if anyone has any they'd like to submit, feel free.

1. What was your favorite story? Least favorite? Best and worst art?

It was a solid consensus that the scrapbook-feeling free-association story "Dummy Brother" was intolerable both visually and story-wise. We all thoroughly enjoyed "The Bowl" by Chiang for its clever storytelling and vivid art. We also enjoyed the cuteness of "Outside My Window."

2. The theme of the book is only flight. Did this restrict the graphic artists too much? Too little?

It seemed that "write something about flight" was the prompt for each of the artists. Since this theme is pretty nebulous and even romantic, it provided a good clear canvas for artists to work with.

3. As any anthology, Flight is schizophrenic age wise and content-wise. What demographic is it marketed to? What demographic is it meant for?


We did discuss this a bit. Especially since Flight: Explorer was specifically aimed towards children, stories like Copper seemed kid-like and out of place when compared to some of the uninterpretable and strange adult-oriented stories later in this book. I think this can serve as an example that comics creators really don't know who their primary audience consists of. Perhaps its mostly male twenty somethings, maybe they are all twelve year olds, or a mix of many populations.

4. What are the advantages and disadvantages of telling a story in just a few pages and panels?

Part of the problem with many of these stories is they seemed to just be teasers for a more fully realized story. Or, they abruptly or ambiguously ended in an unsatisfying manner. A few of the stories, like "The Bowl," managed to tell an interesting and satisfying story in just a few panels, but it proved a challenge to many of the other authors. Part of the problem/solution could be that some stories are continued in Flight: Volume Two.

5. In "I Wish" by Vera Bergosol, what happens at the end? (p. 48). What was her decision?

In the final panels, we see two figures, then one, then none. It could be argued that the girl went for a casual flight and took her friend along, but then why would only one figure remain after she supposedly took flight? It could also be interpreted that she took flight, then he left to go back home. In a macabre person's point of view (like mine), then it's possible that she couldn't fly at all with those wings, and both of them jumped to their deaths.

6. How did the anime drawing style come through in a few of these works?

I especially found it strange in the third story, "Hugo Earheart," in which Hugo looks suspiciously like Astro Boy and befriends a very anime-looking elf girl. Many of the authors were Asian in origin, so perhaps they are simply drawing upon Eastern influences. Or, judging from Scott McCloud's afterword, perhaps manga and japanese style art is the wave of the future.

7. What are your thoughts on the current "steampunk" trend in comics and fiction? (As seen in "Hugo Earhart," "Formidable," and Appelhans' story?)


Steampunk is an interesting trend that consists of an alternate universe in which steam power is the only means of technology. As a result, goggles, top hats, and flying machines are prevalent. Steampunk was interesting in these stories, but it seems a medium can only go so far with a certain trend. (Hear that, zombies?!)

8. What commentary is "The Bowl" (p. 179) making on historians and museums? What happened to the man/god inside of it?

Perhaps none, but the message that I was getting was the misinterpretation of history. This man's entire life was changed by a bowl, but the museum writing only speaks of calcium left over and what the bowl could have been used for. It shows that we really know nothing about the past or history, we can only blindly draw conclusions from fleeting evidence.

9. Why was flight of all themes chosen for this anthology? What makes it important or special to so many people?

As previously mentioned, flight is just universal and romantic enough that it can be an inspiration to many different types of people. From the first poem in this anthology that romanticized the act of taking off itself to the mundane problems like jet lag, the authors in Flight found their own way to interpret the theme.

10. How did "Outside My Window" (p. 79) fit in with the theme and the rest of the stories?

I have no idea. Any takers?

11. Many of these stories had no POWs or SMACKs to illustrate sounds and all of them completely lack thought or narration bubbles. Is this the new trend in comics? Why is this important?

Hearkening back to last month's selection, V for Vendetta, I think the lack of illustrated onomatopoeias is the indicator of a "grown up" or "serious" graphic novel, aka no superheroes. While these stories were by no means all serious, these sounds have been parodied and overused to the extent that they've fallen out of popularity along with thought balloons.

12. In his afterword, Scott McCloud predicts that manga and anime will become more serious, abandoning the guys with giant swords and Japanese schoolgirls. What do you think?

There have already been a few serious manga series', including McCloud's own Zot! and a favorite of mine, Planetes. However, the less classy school girls and dudes with giant swords are still selling by the pile, so I wouldn't count them out yet. Maybe we can count on awful Shakespeare and James Patterson adaptations of manga being on their way out, though.

Wednesday, November 24, 2010

Webcomics Wednesdays!

So Nick came up with the idea of linking to a different webcomic each Wednesday as a way of promoting an aspect of graphic literature that libraries tend to overlook. (It's not so much that we don't like them, it's that we can't really take credit for people reading comics on the internet. Dirty library secret!)

Anyways, when I heard the word "webcomics," I was like, "oh! Me! Got it! I'm writing that!"

So now that's what I'm doing I guess.

For this inaugural edition, here's a classic. It pretty well captures the creative freedom of webcomics. Freedom, that is, to use the exact same drawings every time.

That's right, it's Ryan North's Dinosaur Comics:



The obvious beauty of Dinosaur Comics is that the drawings are awesome. Microsoft Paint dinosaurs have never looked better (unless the girl who writes Hyperbole and a Half did a drawing of dinosaurs at some point.)

So if you're a guy who just happened to make the best MS Paint drawings of dinosaurs ever, what do you do? Well first of all you never draw anything else ever again. And then you keep re-using those images until the internet has memorized every pixel.



Basically, these are the only characters. T-Rex shouts things in declarative sentences, Dromiceiomimus kind of plays along, and Utahraptor points out the flaws in T-Rex's aforementioned declarative sentences. Sometimes God talks to them (as indicated by boldfaced text and a word bubble leading off-panel). The predictability of the format forces North to script these things pretty creatively, though.



Basically, it's one of the best things on the internet.

(Quick Warning: as with most things on the internet, there's some content that's inappropriate for younger audiences. View at your own risk!)

Dinosaur Comics by Ryan North

Next week: other best things on the internet!

Thursday, November 18, 2010

V for Vendetta by Alan Moore


V for Vendetta was brought into most people's consciousness, including mine, from the 2006 film adaptation done by the Wachowski brothers. It seems to be a reactionary and angry graphic novel inspired by the extreme conservatism of Thatcherian politics of the 1980s. V for Vendetta features our hero V who wears a Guy Fawkes mask and has a penchant for theatrics. He meets a young lady named Evey who has experienced dystopian Britain's oppressive government for too long. V takes her under his wing and explosions, murder, and anarchy ensue.

Here are the discussion questions and answers. SPOILERS BELOW!

1. Alan Moore is all about his superhero deconstruction. Is V a "superhero" in the comic sense?

V is in some ways a superhero. He is only an idea, it doesn't matter who is behind the mask, only his ideals. So in this way he is much like say Spider-Man or Batman. Their identities are secret, but it is known that they stand for honor and goodness and such. He is also like other superheroes in that his morals are questioned. In some of the better Batman stories, the writer asks the reader if his actions are truly justifiable. Many of these moral dilemmas are peppered throughout V for Vendetta as well.

2. V for Vendetta is set in a post-apocalyptic and/or dystopian future. Is this a believable setting given the circumstances of the 1980s England that Alan Moore lived in?

George Orwell, Alan Moore, and a host of 1950s science fiction authors always make the mistake of setting a dystopian future in the very near future. Sure Margaret Thatcher said some scary things, not discluding what she apparently jokingly said about putting homosexuals in concentration camps. However, V for Vendetta is a worst-case scenario kind of paranoid theory that could only come out of Alan Moore's crazy hermit head.

3. David Lloyd draws Evey differently in each book of V for Vendetta. Why? What do each of these physical likenesses represent?

There are a few Eveys. The innocent and naive Evey, the grotesque and wrinkly bald Evey, the inexplicably 50s styled Evey with short curly hair, and Evey as V. David Lloyd drew Evey very grotesquely during her transformation to show that she was suffering and that her transformation did not come easily. The other likenesses, I'm not sure if they had any significance. Thoughts?

4. What is the significance of the smile on V's mask and the resulting unchanging exterior?

V always has that coy smile no matter what he says or feels. This mask shows confidence all the time; it adds to the mystique that V uses to become more than a man, to become an idea. There's the great panel near the end where Evey has a very V-like smile when she finally understands V's point of view and has become "freed."


5. What is the importance of flowers? Dominoes?

The flowers represent a better time, before the nuclear war and fascism caused rationing and extinction. If you want to get really high school English on the subject, flowers bloom and it could be said that V wants England to bloom, to rise above the totalitarian leadership they are currently under. The dominoes reminded me of the Domino Effect, a term used to describe the spread of communism. If one country fell to communism, then so would the rest. Perhaps the dominoes were like a backwards version of that. If V's carefully placed plans went through, he could knock the totalitarian government down all at once.

6. V for Vendetta is heavily based on British politics. Does the political message still make it through despite cultural and generational differences?

The Wachowski brothers film tried to address this issue, making V for Vendetta a Bush-era political satire. Personally, it didn't come through for me. I think Moore's political message makes it through the comic, it is just not as personal here in the United States. For example, there are not nearly as many security cameras on the streets here in the U.S. as there are in England.

7. What are the similarities and differences between V and Rorschach from Watchmen?

V's mask and Rorschach's mask both represent their worldviews. Rorschach's black and white mask represents absolutes; in his mind a person is either good (on his side) or evil (preparing to die by his hands). V's mask represents Guy Fawkes and has a coy little smile all the time. This represents his aversion to the British government, his love for theatrics, and the smile is his feeling towards it all: happy but destructive. The difference? Rorschach is driven by darker forces, his awful upbringing, his masochistic need to kill while V is driven by hope, he truly wants his actions to bring forth a better England.

8. In the technical sense, V is a terrorist. Is terrorism a legitimate way to overthrow an oppressive government? Is it the only way? Were the fatalities likely caused by V's explosions worth the ultimate result?

This is quite a debate here. V's plan to overthrow the government was essentially to take down each part of the regime (ear, eye, nose, mouth, fingers) to instill fear and uncertainty both in the general public and in the government. However, he also caused quite a few explosions that could very well have caused some innocent casualties. Were these innocent deaths worth the end result? Were the citizens of dystopian Britain really "living" in the totalitarian regime? I'm just raising more questions here. I'd love to hear some feedback on this one.

9. V seems to have an obsession with theatrics. Why? How does this play into his persona or philosophy?

V's obsession with theatrics is what makes him such a great "character." (Only a character in the technical sense. Yes, he's an idea.) V is constantly quoting Shakespeare and popular songs while he gleefully murders members of the government. This is never really explained and I never got an idea as to why V chooses to act this way. Perhaps it plays into the coy smile that is plastered on his face? He happily conducts while the Parliament building explodes, perhaps this is just his way.

10. The citizens of dystopian England were under constant watch by cameras. How does this effect people? How do people act when they are on camera? How did this voyeurism effect the men and women who watched the monitors?

Clearly, the population of England in this graphic novel have been beaten down into lives that constantly feel the burden of an oppressive government. People cannot do anything "illegal" as decided by the government, so these people are shells. As soon as the cameras turn off, a school girl graffitis a nearby wall. People need to act on instinct and sometimes do deviant things, it is a part of human nature. The voyeurism on the other side deeply effected the leader, who fell in love with Fate the computer perhaps because it was the only thing in the world that could tell him what to do or had more power than him.

11. What is the importance of V's mask? Could he have done the same things to England if he had been unmasked?

V's mask is important obviously in hiding his identity since he's an enemy of the state, but it is also so he can become more than a man. The mask represents V's ideals, if he had just been a man people would have been less likely to listen.


12. What's the significance of the motto "strength through purity, purity through faith?"



Elena helped us work backwards on this one. Faith is believing in something, and purity is cleansing one's self to in theory become a better person. So this statement says having the strength to believe in something that may not make sense(fascist government) makes you a better person. Totalitarianism personified.

13. Why did V kick Evey out of the Shadow Gallery initially?

Evey was not ready; she was questioning who V was, thinking that he was her father. V needed to kick her out so she could experience the real world again and realize that it does not matter who V is, the only thing that matters is what he represents, what he stands for.

14. Why does V let Finch shoot him in the subway tunnel?

V had finished his work. He set up the dominoes and let them fall; every dangerous member of the government had been killed. He needed to allow Evey to carry the torch.

15. What are the differences between old V and the new V? What are each of their responsibilities?

Old V was destructive, he tore fascist England's government apart so new V could rebuild and create a new England.


16. Was Evey brainwashed by V or did she truly embrace V's ideals?


This was a big debate at the book club. Part of the problem is Evey's lack of characterization. It seemed to me that after her "cleansing" by V's hands, she just all of a sudden took on his ideas and ideals without much explanation or thinking for herself. Her speech at the end as V seems robotic and planned. On the other hand, V inspired Finch to become a different person and view England in a different way, so perhaps the same happened to Evey.

17. In the end, is England better off for what V did for them? Will the people be able to run their own government?

Questionable. Governments often run in cycles, so it's possible that England could go from the oppressive regime to a more democratic and freeing government. However, I do not have confidence in Evey's skills of "creating" and showing England how to live. It could be argued that her work is done with her rejuvinating speech at the end, but I think her help would be much more needed in the future.

EXTRA CREDIT from Josh: Why is Natalie Portman in so many comic book/fantasy roles (in Star Wars, in "V for Vendetta," in the upcoming "Thor" movie, in the upcoming "Pride and Prejudice and Zombies"), and yet she's still cool and not typecast yet? What makes her so fitting to be in these roles?

Jeremiah says she has a good agent. Zing! I always assumed that Natalie Portman was just a secret nerd who enjoyed all of these non-traditional film roles. Being in pompous queen and British poppycock films like The Duchess and Pride and Prejudice Without Zombies provide an interesting and stark contrast to upcoming film roles like Pride and Prejudice and Zombies and Thor.

Monday, November 1, 2010

The Walking Dead pilot


For the uninitiated, AMC premiered The Walking Dead last night, a new TV series based off of Robert Kirkman's graphic novels of the same name. We did a book club back in August of 2009 for The Walking Dead, so I figured this is kind of appropriate. One of our gracious book clubbers offered to have a viewing party at her house, but sickness, scheduling problems, and children unfortunately got in the way. However, I'm willing to bet more than a few of us watched it last night, so I'd like to hear some of your thoughts.

Here are some of mine, spoiler-free:

-It feels slow-paced, or methodical you could call it. The first five pages of the first Walking Dead trade is covered in a half hour. I read in an interview with director Frank Darabont that he prefers this approach, and making a TV show allows for this. Judging from other AMC shows such as Breaking Bad and Mad Men, it seems this slow methodical approach is their m. o. I think of all TV shows, The Walking Dead could have benefited from a no-frills, fast-paced, this-dude-is-now-dead-even-though-we-just-met-him approach.

-The zombie effects are great. Maybe some of the other effects, like blood and the pretty obviously computer generated car-filled highway during Rick's lone horseman scene are TV-quality, but the zombies look amazing. The "I'm sorry this happened to you" legless zombie especially was horrifying in the best possible way.

-The dialogue isn't terribly clever. This is a problem in Kirkman's graphic novels, too, but whenever characters have to converse casually, it's painful. Shane and Rick's conversation about durn women who can't turn off the lights would make masters of conversational dialogue like Quentin Tarantino and Kevin Smith cringe.

-Will it follow the graphic novel exactly? The pilot felt pretty safe while Kirkman's graphic novel pulled no punches in any way, which was much of its appeal. Especially in later story arcs like with the Hunters or the Governor, I'm not seeing how AMC could pull those off in the same vein as the graphic novel. According to the previously mentioned interview, Darabont plans to use Kirkman's ideas as a framework, then go in a different direction, but the pilot's strict adherence to the first Walking Dead trade makes me wonder.